Elden Ring
Senior Environment & Props Artist – R&D & Preproduction
FromSoftware
Worked in the R&D and Preproduction department on Elden Ring during my time at FromSoftware.
My primary focus was collaborating with the team to establish development pipelines and workflows for the creation of large-scale props and environment assets.
Responsibilities included:
3D modeling and texturing of environment and prop assets
Supporting pipeline development and workflow optimization during early production
It was a privilege to contribute to the project alongside the team at FromSoftware.
The following screenshots showcase environment and prop assets I created for the project.